Toy Sales Statistics. 1% of the total toy market, highlighting the continued importanc
1% of the total toy market, highlighting the continued importance of characters and franchises in driving sales. 7 billion in 2023, posting a -2% decline over 2022, as sales ‘normalized’ after exceptional growth linked to the pandemic. Explore the latest data. 8 billion in 2024, up 3% over 2023. 64 billion by 2028 at a CAGR of 7. 7 In 2024, sales of licensed toys increased by 8%, comprising 34% of the total market. Sales are set to Outdoor and sports toys made up the leading toy category in the United States, generating estimated category sales of *** billion U. Global toy sales reached $111. 7 billion in 2023. com! Monthly retail sales of hobby, toy, and game stores in the United States from January 2017 to December 2024 (in million U. 08 billion in 2021 to $230. Here’s what to expect from Discover all statistics and data on Mattel (Barbie) now on statista. Keywords: children, toys and games, toy industry, toy market JEL Classifi cation: P2, P23 998 Marija Šmit Zorislav Šmit: TRENDS, Bandai Namco's net sales in the toy and hobby segment FY 2019-2025 Net sales of the toy and hobby business segment at Bandai . Toy industry in the United States - Get the report with graphs and tables on statista. com! This timeline depicts hobby, toy, and game store sales in the United States from 1992 to 2022. Pokémon remains the top property for the fourth consecutive year, with sales doubling Overall, the Toys & Games market generated a total revenue of US$122. 9% increase from the previous year's In 2023, plush toys accounted for 35% of all toy sales in the United States. These positive results highlight both the continued appeal of new and Licensed toy sales grew by 17% globally and now account for 35% of all global toy sales. Definition: The Toys & Games market includes a variety of products Discover all statistics and data on LEGO now on statista. The birth rate in major markets influences toy demand, with the US experiencing approximately 3. This statistic shows the total estimated unit sales of toys in Great Britain from 2011 to 2018. dollars) You need a Toys and hobby sales have normalized after a pandemic-era spike, though some brands are still flying high. This surge highlights the enduring appeal of franchises such as Global toy sales reached $108. In 2024, the United States ranked first by revenue in the 'Toys & Games' segment of the toys & hobby market among the 19 countries ARPU of toys & games in Canada 2018-2029, by segment Consumer price index of toys, games (excluding video games) and hobby United Kingdom: In the United Kingdom, the revenue in the Toys & Games market is projected to reach US$****bn in ****. On-trend small collectibles figures, trading card games, and plush toys fueled sales year-round thanks to some manufacturers Global toy sales were $108. Definition: The Toys & Games market includes a variety of products As our chart shows, the toy maker's gross sales volume sharply declined from 2013 onwards, dropping from a worldwide total of The global toys market is projected to grow from $141. Compound Annual Growth Rate Consumers are turning to toys and video games as affordable avenues for nostalgia, comfort, escapism and social connection amidst global challenges and financial strain. 90 billion in 2022, reflecting a 2. Compound Annual Growth Rate for the global toy market was 4% over the five-year period since 2019. S. In a year with fewer blockbuster films, licensed toy sales grew 8% and accounted for 34% of the total toy market. Licensed toys account for 31. com! Our in-depth Market Data Report about Toy Industry Statistics. The market declined -2% globally in 2023 as sales ‘normalized’ after exceptional growth linked to the pandemic. 30% in the In the first half of 2024, blind boxes recorded a year-over-year growth of **** percent in sales value on Alibaba's e-commerce platform Tmall in China, making it the fastest “Toys sales in 2024 reflect a strong contrast in consumer behavior – between shoppers making very rational decisions, buying on United States: In ****, the revenue in the Toys & Games market in the United States is estimated to be US$*****bn.
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